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Animal Crossing Man
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PostPosted: Fri Sep 07, 2007 9:10 pm    Post subject: Everything to do with the battle tower walkthrough Reply with quote

* General info about the BF:

After beating the E4 and getting into the Hall of Fame, you’ll be invited by Scott to go to the BF. He’ll give you something called a Frontier Pass that will enable you to take the S.S. Tidal over to it. The BF is a new area not in previous versions that has 7 different battle facilities. Upon entering the BF you’ll meet someone who is a ‘guide’ to these facilities. Scott lives at the BF and he asks you to visit him. Do it and you'll get a couple Battle points to start you off. The BF is where you can catch Sudowoodo so make sure you have the wailmer pail. I think it is Lv 40. After getting sudowoodo out of the way you can surf down the waterfall to a cave that has Smeargles. On the pass are 7 frontier combat symbols that correspond to each of the 7 battle combat areas. The 7 Battle facilities are: Pike, Arena, Factory, Dome, Tower, Pyramid, and Palace. Symbols are earned by winning battles and come in silver and gold. You may need to not only fight trainers, but also wild pokemon on your way to fighting the Boss for that combat spot---also called the Frontier Brain. Battle Frontier areas may be challenged in any order.

Here's a list of the base Battle Points and Symbols earned from each area. The more you continue to win, the more BP you'll get.
Battle Dome: 1 BP
Battle Factory: 3 BP (4 BP double battle)
Battle Tower: 1 BP
Battle Pike: 1 BP
Battle Pyramid: 5 BP
Battle Arena: 1 BP
Battle Palace: 4 BP (5 BP doulbe battle)
Battle Factory - Knowledge Symbol
Battle Pike - Luck Symbol
Battle Palace - Spirits Symbol
Battle Arena - Guts Symbol
Battle Dome - Tactics Symbol
Battle Pyramid - Brave Symbol
Battle Tower - Ability Symbol

* Below is information specific to each of the 7 areas.

Battle Pyramid
Your bag is taken before you start. You are provided with an empty bag, which will hold whatever Items you pick up inside the Pyramid. Some Items I've seen: Hyper-Potion, Revive, Max Revive, Lum Berry, Chesto Berry, Rawst Berry, Fluffy Tail, Scope Lens, Bright Powder. Use-items work as they're supposed to. Held Items (Scope Lens, Fluffy Tail) don't seem to make any difference. Most Pokemon in Pyramid use Toxic or some other status-inducing attack (Burn and Paralyze are also very popular). When you leave the Pyramid, the bag is taken, and all Held Items are also taken. They'll be in the bag when you return for your next visit. There is 1 bag for Lv. 50 and 1 for Open Level. You battle your way through a random maze until you find a blue transport tile, which takes you to the next floor. There are 7 floors. You start with a limited view (like in a cave). Each battle you win widens the view. Start over on the next floor. When you defeat a trainer, talk to them. They'll give you a hint. It may be useful (the direction of the exit) or not (how many trainers/items are left on that floor).
In the pyramid you fight Wild pokemon also.
Pyramid King Brandon's Pokemon:
Regice, Registeel, Regirock
Recommended Types: Fire(against Registeel), Steel(against Other 2)

Good Helper wobmaster posted the following addition to this section and gives credit to serebii and bulbapedia for the info:

In the Pyramid, this is what kind of wild Pokémon you will meet, in the order that they will happen in:
1)Pokémon with moves that can cause paralysis
2)Pokémon with moves that can cause poison
3)Pokémon with moves that can cause burns
4)Pokémon with moves or abilities that can waste your PP
5)Pokémon that are Flying or have the Levitate ability
6)Pokémon that prevent your escape (Wobbuffet/Dugtrio)
7)Pokémon with moves that can freeze your Pokémon
8)Pokémon that can use Selfdestruct or Explosion
9)Pokémon with Psychic moves
10)Rock-type Pokémon
11)Fighting-type Pokémon
12)Pokémon that can alter the weather
13)Bug-type Pokémon
14)Dark-type Pokémon
15)Water-type Pokémon
16)Ghost-type Pokémon
17)Steel-type Pokémon
18)Dragon-type Pokémon or Pokémon that resemble dragons
19)Pokémon with Fire, Water, Ice, or Electric Moves
20)Normal-type Pokémon

Battle Pike
A test of your luck, you start in a room with three curtains. Behind each curtain is a different event. Events include: A double battle, a single battle, 1-3 of your Pokemon getting a status effect, 1, 2, or all of your Pokemon being healed, a room full of wild (uncatchable) Pokemon, a battle against a "somewhat-tough trainer" (your Pokemon being healed if you win), or a room with nothing but a trainer who will not battle you.
When you come out of that room, you will be in a room with three more curtains, and the process continues until you clear 7 rooms in a row, or all of your Pokemon faint. In addition, in each room with three curtains, there is a woman who will give you a hint as to what is in a room ("I feel _____ coming from the room on the ____"). Her clues are vague, but will give you some insight as to your next step. After four completions in a row of the Battle Pike, you will be challenged by Pike Queen Lucy. She has a Seviper, Shuckle, and Milotic. If you win, you will receive the Silver Luck Symbol. After twenty completions in a row of the Battle Pike, you will again be challenged. This time, Lucy has a Seviper, Gyrados, and Steelix. You will receive the Gold Luck Symbol if you win.
Battle Pike:
Recommended types: Electric, poison
It says Milotic and Seviper are easy to drop...the Shuckle and it's Rest Move will be trouble...be careful

At the Pike, don't use luck-based moves against Lucy cause she'll rape you. she's a lucky trainer. Other than that, you can pretty much use the same team that you used in the Tower.

Good Helper wobmaster posted the following addition to this section and gives credit to serebii and bulbapedia for the info:

In the Pike, there are the two events that could happen in the room the assistant mentions based on what she says:
If she says "A Trainer? I sense the presence of people..." you will either fight a single battle or have all of our Pokémon healed.
If she says "I seem to have heard something... a whispering...", you will either fight a double battle or find a trainer who won't battle you.
If she says "It has the distinct aroma of Pokémon wafting around it...", you will either fight a "tough trainer" and then have your Pokémon healed or enter a room with wild Pokémon.
If she says "I feel a wave of nostalgia coming from it...", you will either have one or two of your Pokémon healed, or you will have one, two, or all three of your Pokémon be inflicted with a status ailment.
If she say "a terrible event, yes, a horrible one, is about to befall you..." you will fight the Pike Queen Lucy, and you may or may not have any of your Pokémon healed before the battle.
Remember that this is only for the one door that she specificly mentions, the other ones are random.

Battle Dome
A place where you can truly test your fighting skills, the Battle Dome starts when you sign up in a large registration room which offer Single Battles, Double Battles, a/o the offer to heal your Pokemon. In the Battle Dome, you get placed into a Tournament of sorts with 16 people and have to progress through the Quarter Finals, the Semi Finals, and the Finals, and become an overall Champion. You get to pick your team of three different Pokemon to battle with, and once done, you get taken to your battle. You battle in an actual arena and battle, what else, Pokemon with a whole crowd of "people" around you. It is not known what level they are at or what Pokemon they could be. Before battling your opponent, however, you get to see some information about them and some of their Pokemon, which may show some Pokemon that were not in R/S before. At the end of 5 Consecutive Wins in Tournaments, which is a total of nineteen battles, 1-on-1 only, you get challenged by the Dome Leader, Dome Superstar Tucker. Beat Tucker and you shall receive the Silver Battle Dome Badge. At the end of 10 Consecutive Wins in Tournaments, which is a total of thirty-nine battles, 1-on-1 only, you get challenged by the Dome Leader again. Beat her and her team of Pokemon and you shall receive the Gold Battle Dome Badge.

Battle Dome:
Dome Ace Tucker team: Charizard - Fir/Flying, Swampert - Water/Ground, Salamence - Dragon/Flying
Recommended Move Type: Electric
The Dome only lets you bring in two Pokemon, though it does let you observe your opponents' Pokemon and battle styles. I would use sweepers that cover tons of types.

Battle Arena
Here you have 3 turns to make your opponents pokemon faint, and if you don't, judges decide who wins. You are judged in these 3 areas: Mind, Skill, Body. Each area is awarded a possible 2 points and the pokemon with the most points at the end wins that particular battle. A good suggestion is to choose the strongest moves and enter the Arena. 27 wins in the Arena later and you face Arena Tycoon Greta who has Heracross, Umbreon, and Shedinja. For Umbreon I suggest bringing in a bug of your own...possibly another Shedinja...as for her bugs...a good Fire would'nt hurt....but I would go for a strong flier...possibly a dragon with wing attack...that way you can be strong and knock out the other opponent's in the Arena as well
For the Arena Tycoon Gretta, One Charizard can completely sweep her.
Charizard @ Leftovers
Natures and Evs don't matter for ingame stuff
- Brick Break
- Overheat
- Aerial Ace
- Swords Dance/Belly Drum/Rock Slide

That beats her all around.
In the Arena, use sweepers, and use flexible sweepers. Remember that you cannot switch. OHKOs and 2HKOs are the best. Basically take a CBer and remove the CB, and you've got a contender.

Battle Palace
Here you have to rely on pokemon nature's and instincts to do the job...because you never get to choose your own attack, the pokemon chooses it for you. Also if you Double Battle there is another flaw...you won't be able to choose which pokemon attacks either...so it is not neccesarily going to be easier if you enter with 2 pokemon. But alas, you can manipulate this palace with a move tutor,move deleter. All you have to do is give your pokemon 2-3 good,strong moves and they will always do good bits of damage...just make pokemon especially for this place and you should do just fine. After 21 battles you face Palace Maven Spenser who has Crobat, Slaking, and Lapras. As for Lapras and Crobat...Raichu, Laturn, Manectric, or any other strong pokemon with a electrivc type attack will destroy those 2...it is the Slaking I am worried about, and boy does he stall with it. Use Uber powerful moves such as Earthquake and anything with over 120 Attack, because his Slaking will outlast alot.
At the battle Palace, Choice banders own.

Metagross @ Choice Band
Attack Raising Nature. The rest don't matter ingame
- Meteor Mash
- EarthQuake / Sludge Bomb
- Rock Slide
- Shadow Ball

Salamence @ Choice Band
Speed Raising Nature. Rest won't matter.
- EarthQuake
- Fire Blast
- Aerial Ace
- Rock Slide
For Spencer, Sally beats him pretty ripely, so does Jolteon.

Jolteon @ Lefties/Petaya/whatever
Modest/Speed Raising nature that isn't jolly.
- Thunderbolt
- Substitute
- Thunder Wave
- HP:Grass/Wish


Battle Tower
There isn't much new info for this place...but it is basically regular matches like you would have outside. The Head of the Tower is Salon Maiden Anabel and the only way to face this Head is to win 35 regular one-on-one matches (i.e. single matches) to get to her. She has Alakazam. Entei, and Snorlax. All I can say is bring pokemon strong versus these types and be ready to switch out when necessary.

For Anabel, use Tyranitar or something. Tyrraniboah beats her badly.

Tyranitar @ Leftovers/w/e
- Substitute
- Focus Punch
- Thunderbolt
- Crunch


Battle Factory
A test of knowledge, the Battle Factory is the only facility in which you are given Pokemon to battle with. Select single or double battles, and Level 50 or Level 100 (Open Level) by talking to the appropriate attendant. In the "rest room", the attendant will tell you what type of Pokemon your next opponent specializes in, and what style of fighting they prefer (this clue is pretty vague). You will be shown six rental Pokemon. Look at their summaries and decide which three you want. Then you will have a battle against another trainer, who also has three Pokemon. When you win, you go back into the "rest room". The attendant will tell you about the next trainer, and you can then swap one (and only one) of your rental Pokemon with one of the rental Pokemon your previous opponent used.Repeat the process of winning and swapping until you win seven battles.
If you can go through the Battle Factory three times in a row, you will be challenged by Factory Head Nolan. His Pokemon are rentals, and are entirely random. Defeat him for the Silver Knowledge Symbol. If you can go through the Battle Factory six times in a row, you will be asked for a rematch. Again, his Pokemon are rentals. Defeat him the second time around for the Gold Knowledge Symbol.

The Battle Factory is kind of unique what with having to rent pokemon teams instead of using our own trained teams. Also, the Factory rules are in some cases different than the other areas (like you can actually have the same items and even the same pokemon (with different movesets). So that was another reason I thought this would be good. Most of the info comes from a thread I started specifically for Battle Factory info, and one or two posts come from a thread that poster MathewR started about a related subject. I hope you find it helpful. SA

SA's Battle Factory tips:
All of my observations and tips are based on my experience with Open Level. First, I've noticed that after battle 28 (starting with the 5th trainer group) we start to see many different pokemon than in the first 4 groups, including the legendaries like Lati@s and all 3 beasts.

Second, the Artificial Intelligence is much better in Emerald than in R/S since it doesn't wait to start making counters to your team. It still will do stupid things like repeat trying to attract you when you are like already attracted but in general it will pick SE attacks much more often than in R/S. If you pick a poison in lead for example, expect to see lots of Psychic attacks right away, even if you're in battle #1. Also, there are no lame pokemon in Open level---like non-evolved pokemon with bubblebeam or some crap. (although those pokemon actually are encountered in the Lv 50 challenge.)

About swapping; sometimes we'll get great choices and other times crap choices. There doesn't seem to be any pattern here. A lot of times though we'll be given 3 or more pokemon with the same weakness, making it harder to select a team that can actually cover each other. Unless you are really lucky, plan on swapping out a couple times just to get a bascially decent team, and be very aware you are more vulnerable until you do. I've also noticed that sometimes all 6 choices are sweepers or have similar Roles. This also makes it harder to balance your team.

Don't ever swap for a pokemon with only one attack since if it ends up being your last pokemon you have a fair chance of being totally screwed if any of your foe pokemon are immune to that one attack. This also includes a pokemon with two attacks that are of the same type obviously. You'll eventually either end up in a struggle-fest or get pissed off enough to just turn the darn game off and be disqualified. Not fun. Got on/off?

Hydrostatic89 posted the following and credits pokefor as the source: “The more you switch Pokemon, the higher the IVs of those on your team. So I'd STRONGLY recommend switching after EVERY BATTLE. After 6 battles, most of your Pokemon should have 31 Ivs”

* The above post is credited here: http://www.pojo.biz/board/showthread.php?t=196118


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